updates on various tools

Micro.blog: A couple of days ago I posted this: “I really do think this is a great service, and I’d like to be here regularly, but I wonder how much longer I’ll do this if no one I know (or almost no one I know) is here. I’m keeping fingers crossed that friends will show up!” And immediately I started getting a flood — well, honestly, it was just a trickle, but given how small the place is overall it felt like a flood — of dudes advising me how find new people, how to get more followers, and I thought: Ah. Here we go again. I’m a pretty intense introvert: I don’t want to meet new people, in an ideal world I would have no followers I don’t already know and like, and nothing will ever convince me that giving unsolicited advice to strangers isn’t extremely rude. (Acknowledgment: I know those guys were “just trying to help.” I get that. Nevertheless.) It’s the old problem of intimacy gradients all over again, but on a platform that actually has fewer controls on what you’re open to than Twitter does.
In theory I’m totally supportive of the simplicity of micro.blog, but … what all this demonstrates to me is that with social media I have two choices: far more unsolicited human interaction than I’m comfortable with, or no social media at all. So I just need to make my call and live with the consequences. 
AirPods: I went back and forth about these for several months I wrote about them last year. I’m pretty sure I would be using them regularly if they worked regularly for me — but they don’t. Apple promises that if you flip open the AirPod case a sheet will slide up showing the charge percentage of the AirPods and the case; this happens for me maybe on-third of the time. When you put the AirPods in your ears they’re supposed to pair automatically with your iPhone; this happens for me maybe half the time. And one time in five the phone tells me the AirPods are connected, but sound is coming through the phone’s speaker instead. By contrast, my wired buds always work precisely as expected, so I rely on those. (Everyone else I know who uses the AirPods simply raves about them, so either they don’t have these problems — which wouldn’t surprise me, because I’m digitally cursed: no computing device ever does for me what it’s advertised to do — or they overlook them because of the convenience of going wireless.) 
Notebooks: For several years now I’ve been using the Leuchtturm1917 A5 notebooks, which are just marvelous. But they are fairly narrowly ruled, and I find that writing a little smaller than comes naturally to me tends to make my hand cramp. So when I finished my last Leuchtturm I decided to try the slight-more-widely-ruled Conceptum in the same size, and it’s great. The thicker paper is also very nice to write on. For around the same price it has fewer pages, and of course I’ll write fewer words per page, so I’ll go through this more quickly than I would a Leuchtturm, but that’s a relatively small price to pay for more comfort. Plus, it’s sort of fun coming to the end of a notebook and putting it on the shelf with its predecessors. 
Pens: I have a few fountain pens (nothing fancy, mostly Pilots) that I like, but it seems that when I write my grip slides down the barrel of the pen in such a way that I always end up with ink on my fingers. I don’t mind being metaphorically an ink-stained wretch, but I’d rather not make that literal. I tried a Tombow rollerball but I find it a scratchy experience. I don’t like using throwaway pens but I have found that the smoothest, most enjoyable writing experience I can get for a reasonable price and no inky fingers is the Pentel Energel. Highly recommended. 

is user interface design getting worse?

Hey everybody, sorry for the radio silence — I’ve been traveling, and will be traveling again soon, so I can’t promise regular posting for a while. But I’m hoping to get a few thoughts up here, starting with this: 
I’ve read two recent posts about computer interface design that really have me thinking. The first is this reflection by Riccardo Mori about using a first-generation iPad. Mori discovers that that original Apple tablet, despite its significant limitations in processing power in comparison to today’s machines, still works remarkably well. But he also, and this is the really interesting part, decides that some of the design choices made eight years ago (the first iPad came out in 2010) are actually superior to the ones being made today. This is true to a minor degree even with regard to the hardware — Mori finds the iPad 1 more pleasurable to hold than some later models, despite its greater weight and thickness — but he thinks that the design language of iOS 5, the last version of iOS that the original iPad can use, is in certain respects simply superior to the new language introduced in iOS 7 and largely persisting, though with some modifications, today.

when it comes to visuals it’s ultimately a matter of personal taste, but one thing iOS’s user interface possessed before iOS 7’s flattening treatment was consistence and more robust, coherent, stricter interface guidelines. Guidelines that were followed by third-party developers more closely, and the result was that under iOS 6 and earlier versions, third-party apps presented a user interface that was cleaner, more predictable, easier to navigate than what came afterwards, update after update. After iOS’s UI got flatter, when it came to designing apps, things got out of hand, in an ‘anything goes’ fashion.
There are apps today with poor discoverability, ambiguous controls, UI elements whose state or function isn’t immediately clear — i.e. you cannot tell whether they’re tappable or not simply by looking at them; whereas before iOS 7, a button looked like a button right away, and you didn’t have to explore an app by tapping blindly here and there. Spotify is the first example coming to mind: its early iOS and Mac clients were more usable and had a better interface.

Concluding this section of his posts, Mori writes:

During my trip down Interface Memory Lane these days with the iPad 1, I’ve stumbled on many other cases, and the result was always more or less the same: I found the old version of an app to have a more usable interface and a clearer interface language than its current counterpart. Despite all the pre-iOS 7 skeuomorphism, for many app interfaces of that time design was truly ‘how it works’. Today, more and more often (and it’s not only with iOS) I see examples where design is simply ‘how it looks’; attractive apps, but with ambiguous interface controls, poorly-designed UI architecture, and sometimes even with little to no accessibility, disregarding users with disabilities.

The second post is by Mark Wilson, who found himself using version 7 of the original Macintosh OS, issues way back in 1991 — and loving it. “Using an old Mac is pure zen.” Now, Wilson doesn’t suggest that that old interface could simply be implemented today; we ask too much of our computing devices today, and too many kinds of “much.”

But I do believe that the old Mac makes for a timely reminder that the digital age hasn’t always felt so frantic, or urgent, or overwhelming. And maybe, even if an old Mac interface isn’t the solution, we can view it as a subtle north star for its sensibilities, and how much it was able to accomplish with so little.

Few interface designers are indifferent to the needs of the user, but I can’t imagine that there are many for whom that is the first consideration. One way designers keep their jobs is by producing new designs, and in a corporate setting (like that of Apple) novelty helps get customers to update their hardware and software alike. And what kind of designer wouldn’t want the challenge of making the best use of increased processing power or display resolution?
So I don’t expect the desires and needs or users to be at the top of any designer’s priority list. But Lordy, how I wish it were a little higher than it is. Then perhaps the best elements of the work of earlier designers, people working under far greater constraints, could be recovered and redeployed. Because, as I never tire of saying, creativity arises from constraint and resistance. And it’s not clear to me that, from the user’s perspective, UI design for computing devices hasn’t been getting worse and worse for the past few years — with Apple leading the way in this sad category.